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November 1, 2004

音像媒體論壇後記

10/29 崑山:too bad that most participants are CS students who are required to come. Only 3 from 南藝大動畫所, which is the event holder. To my knowledge, I am the only 3rd-party in the forum! However the problem is understandable - to hold all events in Taipei may attract more people but you frustrate local students; to hold all events in Tainan may help local students to approach international professios but most participants (or potential ones) may miss it or less willing to come. Mixing two solutions sounds OK (but kind of odd): grand opening in 南藝大 & 台南市, 2-day forums in 崑山, and 1-day conference in 台大.

Notes:
College of Fine Art, Univ. of New South Wales, Australia (70 faculty, 2000 students)
Ian Howard (Dean) - Project iCinema
Stephen Jones
- digital art vs traditional art
- the brain project
Kawaguchi
- algorithmic art, life simulation, artificial life,...
- sound-activated 3D creatures
- Tokyo university, SIM courses. Collaborate with animation directors, firms, game companies to become leading workforce in nurturing next generation animation/game professionals.
Steven Brown (also teach in 南藝大)
- California Institute of the Art (CalArt), L.A.
- goal: community education for young children
- showed stop-motion movie made by elementary kids (9-12 yo)
- self critique: narrative is by adult faculty which might have twisted the originality of the kids.

Talked to 余為政(南藝大動畫所所長)、陳利仁(崑山視訊系系主任)、Ian, Paula, and 楊宜瑄(NYU 電影藝術、互動多媒體、東森 YoYo 台、台藝大)。

Most lectures are school introductions and promotions, really not the type I like. Guest speakers were invited to Taiwan to exchange with local professionals. But end up only saw undergrad students sitting there impatiently. A deep *sigh*.